![]() ![]() A turn spent healing is a turn not spent attacking. Yeah, that’s a particular “gamey” limitation, but the longer I played, the more I realized how the entire point of this game is resource management. There are priest-esque classes and others with healing abilities, but they can only perform these actions in combat. Each character has the ability to do one thing each round in a turn-based manner. ![]() None of this even gets into the combat and dungeon exploring parts of the game.Īt the beginning, I thought the combat system was kinda dumb. Finally, even if you upgrade the Stagecoach such that you get higher-level recruits hand-delivered to you with full upgrades out of the box, they might not have enough positive Quirks to justify the limited roster space.Įven if I liked Highwaymen (I don’t), this hero is too expensive to treat. Other times you have exactly the class and spec you want for your particular dungeon strategy, but they end up accumulating too many Diseases or negative Quirks such that it’s easier/cheaper to just let them go than keep them. You can spend gold training the specific ones you desire, of course, but that’s 1000g less you have to spend on something else. For example, you can’t recruit just anyone: you get a small pool of recruits to choose from each “week.” Even if it’s a class that you wanted, out of the 8 possible Skills that class has, they will have 4 random ones. That might sound boring or perhaps grindy, but there are so many considerations and decisions to be made on a micro level that I find the hours melting away in a Civilization “One more turn” kind of way. For the rest of the profits, use heirlooms to build up the Hamlet, then spend gold to upgrade the gear of another set of four adventurers… who then will need provisions for their own expedition. Successful completion or not, those four particular adventurers are likely going to need a break to recover from the ordeal, so spend a bunch of your gold on (mentally) healing them. Pick a group of four adventurers, buy them supplies for a dungeon delve, and then crawl through said dungeon killing and looting. The core gameplay loop of Darkest Dungeon is simply superb. The art style and tone are an acquired taste, but I have acquired it. ![]()
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